Spofylabs Blog

Insights

On building products, AI automation, and going from 0 to 1 in weeks.

AI Automation Pricing Featured

How Much Does Automation Maintenance Cost in 2026?

What AI and Zapier/Make/n8n maintenance actually costs: tool fees, tokens, retainers vs hourly, a contract checklist, and a worked total cost of ownership.

AI Automation Zapier Featured

Inherited Automations: How to Audit and Fix Zapier, Make & n8n

The freelancer who built your Zapier, Make or n8n automations left? Here's how to regain ownership, find silent failures, fix what's broken and set alerts.

Zapier Make Featured

Zapier vs Make vs n8n: When to Switch and How to Migrate (2026)

Zapier vs Make vs n8n in 2026 from people who maintain them: real costs at 3 volumes, AI agent risks, and a step-by-step plan to migrate (or not).

Tech Stack SaaS

Best Tech Stack for a SaaS MVP in 2026

The default 2026 stack we ship most products on (Next.js, Postgres, Stripe, Clerk) and the rules for when to deviate.

Lovable Production

How to Take a Lovable App to Production (Step by Step)

The migration order we use to take a Lovable, Bolt, or v0 prototype to a product you can charge for, without a big-bang rewrite.

AI tools MVP Featured

Lovable vs Bolt vs v0: Which One Gets Closest to Production?

A founder-level comparison of Lovable, Bolt, and v0 in 2026: what each is good at, where each dies, and who to call when you hit the ceiling.

SaaS Architecture

Multi-Tenant SaaS Architecture Explained for Founders

What multi-tenancy actually means, when you need it, and the Postgres, auth, and billing decisions that stop you from rewriting at 500 customers.

MVP Development Pricing Featured

How Much Does It Cost to Build an MVP in 2026?

Real 2026 MVP cost ranges by scope: vibe-code rescue, focused SaaS, and AI-native products. Fixed price vs hourly, and what you should never pay for twice.

GTM SaaS

How to Get Your First 100 Paying Customers for a SaaS (Without Ads)

The founder-led sequence we used and still run with clients: outreach, communities, one content engine, and the two metrics that decide when paid is allowed.